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However, if there is an issue in the network (including client issues, AP issues, RF issues), this can cause delays in network connectivity. ![]() What happens when we increase this timer? If everything is good, there is no impact. ![]() This happens on initial connection, and when the client roams. If the WLC does not receive the Identity Response, it sends another Identity Request 30 seconds after the first. So, what happens with this attribute set to a value of 30? When the client first connects, it sends and EAPOL Start to the network, the WLC sends down an EAP packet, requesting the user or machines Identity. Devices like laptops, usually do not require a manipulation of these values. The reason for this change was, we found that some clients, hand helds, phones, scanners etc, had a hard time responding fast enough. By default this is one second (4.1 and lower) and 30 seconds (4.2 and greater. This timer affects how long we wait between EAP Identity Requests. enum RequestType /// Associates a `URLSessionTask` instance with its `ProgressAndCompletionHandlers` /// - Parameters: /// - handlers: `ProgressAndCompletionHandlers` tuple.On the WLC, we have a couple of EAP timers that we can manipulate to help with client authentication, they are listed below:īefore we can manipulate these values, we need to understand what they do, and how changing them will affect the network / The request type that matches the URLSessionTask types. Let's see how we could translate this into a set of Swift protocols: Pretty straigth forward, isn't it? Now that we've done this. #Iswift request server timeout code#
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